It is argued in this paper that the closed world of computer simulations and nuclear games which Edwards describes is an imaginary place. Indeed, Edwards’ closed world is a caricature of the real world of Cold War and American nuclear strategy. His account of the imaginary world and its development draws on and perpetuates the folklore of Cold War and American nuclear strategy. The folklore, which fails to acknowledge the frightening realities of the strategy of nuclear deterrence, has achieved a high level of academic respectability in the United States and elsewhere. Even though Edwards does not simply accept the folklore chapter and verse, enough of it survives intact in his book to leave his history of computers in the Cold War wanting at key stages and in important respects. Because he likens nuclear war to a computer game, he seriously underestimates the grave risks and dangers that accompanied American preparations and planning for nuclear war with the Soviet Union. In the end, Edwards trivialises the deadly serious business of nuclear war planning and preparation.

PAGES
211 – 224
DOI
All content is freely available without charge to users or their institutions. Users are allowed to read, download, copy, distribute, print, search, or link to the full texts of the articles in this journal without asking prior permission of the publisher or the author. Articles published in the journal are distributed under a http://creativecommons.org/licenses/by/4.0/.
Issues
Also in this issue:
-
Agnes Horvath, Magic and the Will to Science: A Political Anthropology of Liminal Technicality
-
Gibson Burrell, Ronald Hartz, David Harvie, Geoff Lightfoot, Simon Lilley and Friends, Shaping for Mediocrity: The Cancellation of Critical Thinking at our Universities
-
Bas de Boer, How Scientific Instruments Speak: Postphenomenology and Technological Mediations in Neuroscientific Practice
-
Bjørn Lomborg, False Alarm
-
How does innovation arise in the bicycle sector? The users’ role and their betrayal in the case of the ‘gravel bike’